anyway.



thread: 2011-09-20 : Deep Dark Vincent-burning Game Design

On 2011-09-26, GB Steve wrote:

I've run and played Poison'd but only played AW, and that was an earlyish playtest without all the rules.

What I liked about P, that worked better for me than AW, is that the players had more creative control over what happened in the game. I'm not necessarily saying that the rules are responsible for this, I haven't played enough of either to judge this. It might be because of the starting situation in P for example.

And like Graham says, P pushes the characters to explore dark behaviour much more directly, and to consider salvation. You can go this way in AW, I'm sure, but it's not so obvious or directly supported by the rules.



 

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