anyway.



thread: 2011-09-26 : Countdown to Ghostly Murder

On 2011-09-27, Gregor wrote:

Simon: s/lay w/me - is that competitive? I haven't played it yet but there seems to be a strong element of that with the goes and dice tower toppling.

Mouse Guard is pretty competitive. You're supposed to make it hard for the heroes. Same for D&D, when played a certain way.

But otherwise I'd agree that if there's a strong competitive element between the players, then you can easily lose the engagement with the fictional content, because the competition happens with the ephemera, the numbers, the dice. The answer to that would be to make the competition happen at the level of the fiction. Storming the Wizard's Tower has some of that, as has Apocalypse World. Fictional positioning matters a lot, I'd say.



 

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