thread: 2011-09-08 : Trad vs Indie: FIGHT! pt2
On 2011-09-29, Vincent wrote:
Sure, it's a big if. Is it wrong?
If you could be confident that all the encounters in your game would be thematically, dramatically, and moodily appropriate, and that all their outcomes would be too, this would replace the need to decide the outcomes in advance, wouldn't it?