thread: 2011-09-08 : Trad vs Indie: FIGHT! pt2

On 2011-09-30, Vincent wrote:

Oh. Yeah, that's not a well-founded position.

I'm talking here about how to skillfully design a play-to-find-out game. Not as the game designer, but as the GM.

The premise of your position is incorrect. Playing to find out is fully compatible with skillful design, and indeed is best when skillfully designed.


This makes...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":