anyway.



thread: 2005-06-16 : Craft and Innovation

On 2005-06-19, Paul Kimmel wrote:

Vincent asked: "Is there some way we can get competent instruction without a body of self-taught masters?"

Oh yes, that's my question too. I just take it as a given that the answer is "Yes." I don't think we need "master designers" in whose footsteps we follow. I think we need to analyze and break down the process by which good designers design.



The answer might be found in similarities to other creative processes (freewriting, for example). I think how quickly we get there depends largely upon whether we see RPGs as "new and different", or "marginally divergent" from existing disciplines.



But hey, I don't want to hog this space any more than I already have. It's just that this has been a burning issue for me since I started working on my own RPG designs. I have years of training in art that has served me well. Fumbling around in RPG design is a frustrating way to go.




 

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