anyway.



thread: 2011-09-08 : Trad vs Indie: FIGHT! pt2

On 2011-10-05, cc wrote:

1) You shouldn't make plans that require the players go along with them.  You should make plans that are essentially in tune with what your players want from the game.  If you're going to have such an explicit plan, that should be openly negotiated and agreed.  It's quite possible to propose to the group that you all play a game around a group of ringbearers trying to destroy the ring, its not so useful to just assume that they will "naturally" want to do that.

2) You should never rest your plans on anything that is going to be diced.  That is, by definition, unsafe and unreliable.  Anything introduced in that context is going to be fair game, of necessity.  Basically, played out encounters of that sort should be treated as a black box. Your setup has to surround and encompass them, not determine what happens within them.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":