anyway.



thread: 2011-10-03 : Murderous Ghosts playtest

On 2011-10-07, Simon C wrote:

That's certainly a possibility, although I feel like that might make it harder for the GM to tie things to the history they've invented. Also it might make it easier for the player to come up with "try to escape" options which don't engage with the scary ghost stuff. I haven't played enough to know for sure though.

I have to say, the way the game makes the player's "try to win" agenda mesh with the GM's "give yourself the wigs" agenda is pretty damn intriguing. I was sceptical at first, but I'm coming around to it.

Looking forward to playing more this weekend.



 

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