anyway.



thread: 2011-10-03 : Murderous Ghosts playtest

On 2011-10-07, jenskot wrote:

Played 2 more times with new people.

Making ghost less subtle greatly improved the game. 3rd game was 35 minutes long, 2nd game was 22 minutes long.

One of the new players became very frustrated when they kept looping to the same pages. We talked about it afterward and their frustration was because: they felt trapped, they thought the game may have broke, they wanted to see more of the book. They also noted frustration that 21 was a bust and not a good thing (due to black jack). I personally enjoy breaking expectations with 21 being bust but they didn't share my feelings.

New players still had problems determining if they flip pages or if the GM flips. It's almost always obvious but in the heat of play can become confusing. One new player who GMed also felt frustrated when they turned to a page that then instructed them to turn to yet another page without any roleplaying or card play involved first.

Hopefully I will have someone with minimal GM experience run tomorrow.



 

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