anyway.



thread: 2011-09-08 : Trad vs Indie: FIGHT! pt2

On 2011-10-09, Josh W wrote:

@cc Awesome, thought so. The "dicking with the players" thing is just something that can happen quite easily in that mode of play, given the GM's position of power. From the players perspective they can put up with it for the other good bits, but your players are probably quite glad you're avoiding those problems!

If you and vincent have exhausted your discussion for now, there are some things I was wondering about earlier that come into focus again given your answers to the panel questions:

You were saying that the plans should fit around the explicit desires of the players. How does that match with situations where player's characters will be tricked or otherwise suprised? How do players signal the sort of stuff they want to happen without spoiling it for themselves?

In other words, when you have conversations about the sort of planning you will do, how do those conversations normally go?



 

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