anyway.



thread: 2011-10-18 : Going Into Darkness pt2

On 2011-10-19, Josh W wrote:

I also love the listed failure state of success that is not to your advantage. That's great, because it explicitly includes in the rules something GMs sometimes love to do when in a grumpy mood, but normally don't get a chance to do functionally: "What, why the hell did you do that? Yeah you can do it, but it's not going to end well for you"

It allows GMs to express judgement on the prudence of an action, but totally absorbed within the up/down dynamics of the mechanics. If the dice go their way, they go their way, and you instead have to find a way to be comfortable with their success. No adjusting DCs into the roof, or absorbing their roll with unintended consequences, and associated feeling of victimisation, just a way to react to failed rolls.

I can imagine a character sheet for this having some circle of stats, with arrows around the outside labelled with the various action types. Have to do some tweaking to make that more period though.



 

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