On 2011-10-20, Vincent wrote:
Major reworking from internal playtesting, substantial reworking from wave 1 to wave 2 of external playtesting, polishing from wave 2 to now. No difference in principles, start to finish, although I’ve changed how I’m expressing them. A playtester might or might not recognize them as the same.
I’ll tell about the inspiration for the game when I’m ready to talk about Trauma Games. It hasn’t changed at all.
I’m being short because I’m working, not because I don’t want questions! If you have any specifics you want to know about, ask away.