anyway.



thread: 2011-10-19 : Murderous Ghosts for Halloween

On 2011-10-20, Simon C wrote:

Attempting to answer my own question:

Actually none (or very few) of the player's choices have a clear (to the player) relationship to whether they win or lose. That suggests to me that the player's "try to win" agenda is something of a smokescreen. It's more about the player's attitude to their character than it is about how the player relates to the game as a whole. It's saying:

"This is not one of those games where you're trying to get your dude in trouble, or watching horrible things happen to them. In this game, you're trying to get your dude out of there, but you might not succeed."

Is that accurate?



 

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