On 2011-10-20, Simon C wrote:
I remember you saying sometime that it’s usually good if there’s a clear link between “what we’re doing now” and “what we’re doing over the course of the game”
“In your game, you want it to be obvious how the most immediate-term play relates to the longest-term play”
Does that hold true for Murderous Ghosts? Is it true for the bits that don’t affect whether you win or lose?