anyway.



thread: 2011-10-19 : Murderous Ghosts for Halloween

On 2011-10-20, Simon C wrote:

I remember you saying sometime that it's usually good if there's a clear link between "what we're doing now" and "what we're doing over the course of the game"

Here: http://www.lumpley.com/comment.php?entry=558

You say:

"In your game, you want it to be obvious how the most immediate-term play relates to the longest-term play"

Does that hold true for Murderous Ghosts? Is it true for the bits that don't affect whether you win or lose?



 

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