anyway.



thread: 2011-10-19 : Murderous Ghosts for Halloween

On 2011-10-20, Vincent wrote:

I get you, but I think you've got it backwards.

Like in Chess, I wouldn't say that the players' agenda is "more than just" to win, because "at a higher level" they're both at the table to use a board of alternating colors and 16 pieces each. I'd say that using the board and pieces is fundamental to their pursuit of their agenda, a baseline, not larger than it or higher than it.

In Murderous Ghosts, the player and the GM both create and share incomplete backstories for their characters. These pieces of backstory help both players engage and identify with all of the characters better. Curious asides, hanging information, and unanswered questions on both sides serve an important baseline purpose, which is just to create the impression of a fictional world larger than the bare events of the game.

You can consider this to be a higher-level agenda if you want! I think that's a very strange way to look at it.



 

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