anyway.



thread: 2011-10-19 : Murderous Ghosts for Halloween

On 2011-10-20, Alex D. wrote:

Vincent, are the player backstory bits about giving the player increased drive or incentive to "win" (AKA survive)?

I can totally see it that way, since I'm dropping bits here and there about who my guy is, I'm going to want to see him as more "real" or more human; and, generally, I'm going to push all the harder for his survival. (As opposed to, say, a card-board cutout.)

Accurate at all?



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":