anyway.



thread: 2011-10-19 : Murderous Ghosts for Halloween

On 2011-10-20, Vincent wrote:

Alex: Accurate at all, yes. It depends on what you say about your character, but that's one way it can go, absolutely. Importantly, it'll work on the GM too.

You can also use them to buffer yourself emotionally from the trauma your character's experiencing, if that lets you enjoy the horror more, for example.

You can use them to set yourself up to make canny choices when it comes time to interact with a ghost, too.

Weeks: The biggest difference - and this was super evident in external playtesting too - is that you can play a complete game in 30-60 minutes. Playtesting it was more absolute than usual and very fast.

I didn't write software or anything, no. I thought I might just set up a spreadsheet, but ultimately didn't need even that. The game consists of a backbone (the MC book's 3 core loops) and two rhythms, and I've found them easy enough to keep in my head.



 

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