anyway.



thread: 2011-10-19 : Murderous Ghosts for Halloween

On 2011-10-21, Vincent wrote:

I most utterly disagree.

Here's another way to pose it:

Board and pieces are what Chess has in common with other games of its kind. (I wish I'd chosen a different example, now, since there are few other games of Chess's kind surviving. You'll have to imagine back to a time when there were many.)

The impression of a fictional world larger than the events of the game is what Murderous Ghosts has in common with other games of its kind. That is, rpgs.

(This is a classic creative agenda misunderstanding, Simon. "You say you're playing to [foreign creative agenda], but I don't buy it. Of course you're REALLY playing to [familiar creative agenda]." It's what happens when you associate Big Model-exploration with only one creative agenda, when in reality it underlies every one.)



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":