anyway.



thread: 2011-09-20 : Deep Dark Vincent-burning Game Design

On 2011-10-23, Ville Halonen wrote:

I haven't played AW yet, but in the three games I've GM'd, Poison'd managed to give me two unprecedentedly cool moments.

1) "Do you fight back or endure duress?" Vincent and someone else had said that those moments were cool - but when you actually play the game and see the escalating brutality, and a player WILLINGLY submitting to something awful (branding an eye with an iron, rape), is a blood-chillingly powerful moment.

2) Flashbacks. Once I realised they aren't just brief moments into what the character can do, 3:16 like, but are actually one of the things that make this game Reservoir Dogs on a boat: they move the narrative to several different timeframes. The player play the present *and* the past in the same session, which is wicked cool.



 

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