anyway.



thread: 2011-10-19 : Murderous Ghosts for Halloween

On 2011-10-25, David Berg wrote:

Hey Simon, is the alien-ness related to the multi-agenda-ness in your eyes, or are those two separate things?

As far as win conditions, old-school D&D dungeons have them.  The big difference that I can see is that some dungeons don't tell you, "You beat me, now you can stop playing."  I've played other dungeons, though, where the DM made it really clear that this was the final monster and if we beat it we were safe and free to grab the treasure and leave.  Played as a one-shot, is that any different than what you're observing with Murderous Ghosts?



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":