thread: 2012-01-09 : 2011 here at anyway
On 2012-01-09, Micah wrote:
From RPG Design, Craft and Discipline:
"Notice how it feels to have a sound idea, versus an unsound idea; notice how the latter demands a sense of conviction to make up for itself, and the former instead invites exploration."
I had to highlight this. It's a great observation for life, not just game design.