anyway.



thread: 2012-01-09 : 2011 here at anyway

On 2012-01-09, Micah wrote:

From RPG Design, Craft and Discipline:

"Notice how it feels to have a sound idea, versus an unsound idea; notice how the latter demands a sense of conviction to make up for itself, and the former instead invites exploration."

I had to highlight this. It's a great observation for life, not just game design.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":