anyway.



thread: 2007-08-24 : Poison'd errata and Q&A

On 2012-01-19, Vincent wrote:

1) Don't create the PCs into a mini-crew, no. Use the leader's personal profile vs the mob's. The rest of the PCs contribute only via the rules for fighting on a side, they don't contribute any profile.

There's a rule about taking on a force with a much larger profile than yours. I forget what it is precisely. Something like "if they beat your profile by 4 or more, it's not a fight, it's suicide."

2) Same thing. A fortress vs a mob is a massacre.

If the captain wants to avoid that fight, instead engaging with the fortress' garrison directly, I imagine he'll have to use stealth or treachery, and/or go into danger, and/or endure the duress of a charge, to do it.

3) Without looking it up, Hugh McMinn probably wants to avoid cannon-to-cannon and get in close to exchange broadsides just because his Dagger is better at broadsides.

A prolonged ship-to-ship fight - the "vanilla" course you lay out above is a prolonged fight - means more chances to lose your Xs without gaining any back and more chances to get your ship sunk. I recommend going in for the kill as quickly as you can.

4) No damage. Enduring duress successfully, in that case, should mean that the ship can take it.

I should add - I love rule questions! Followups welcome.



 

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