anyway.



thread: 2012-02-11 : 3 Problems

On 2012-02-14, Moreno wrote:

About the Social Footprint.

I think that past experiences show that it's not the "smaller" footprint that get the most people, but the RIGHT footprint: n the sense of "this footprint is making me do things that I wanted to do but I couldn't"

D&D got really, really big with an audience of kids with little social skills, because (among other things) it forced them to meet, to enter in a "group". For that audience it was not a problem, it was, I think, the bigger perceived benefit (the problem was that wasn't the right game to build better relationship, but let's not dwell on that)

I north Europe, "laiv" (live) games are really huge, with a lot, really a lot of players. And the social footprint is huge, too: travel, costumes, day-long or longer games, etc.

It's true that a game that you can play with anybody everywhere (smaller footprint) is easier to play at any moment... but for this same reason..  WHY play it NOW? There is always something good on TV, something to see in a DVD, some e-mail to write, something more urgent, something that you should do right now. The game can wait. You can play it every time you want. In the next days.

Or am I misunderstanding what you meant with "social footprint"?



 

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