thread: 2012-02-11 : 3 Problems
On 2012-02-15, Jaywalt wrote:
Yeah, what I increasingly take away from these conversations is: many people who say they're making games to reach a wide audience do not know what they're talking about or maybe even how to do that. Maybe they don't even actually want to do that (I think that latter point is pretty likely, it fact).
It's totally fine to make a game for a single person, or a group of people, or a community of people, or for a huge mass of people. But targeting specific audiences makes the kinds of design work you do completely different.
Sometimes it does violence to your game when you attempt to alter it to reach an audience it was not originally meant for. But other times it opens it up to other possibilities of what it can be or how it can play.