anyway.



thread: 2012-02-11 : 3 Problems

On 2012-02-15, Simon C wrote:

While I agree with the broad points here, my experience of "opaque content" has mirrored Moreno's points about social footprint.

When I describe some games I like to people who aren't familiar with games, they respond better to detailed, unusual, and compelling material like Dogs, Bliss Stage, and so on, to broader, less specific, more familiar material (Apocalypse World, for example).

So, I guess what I'm saying is that I agree with the problems as you've stated them, but not with the (implied) solutions.



 

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