thread: 2012-02-11 : 3 Problems
On 2012-02-17, Josh W wrote:
I love niche, weird, particular content, that a few people will love.
So much better than stuff that hits for a mass market by replaying everyone's cultural preconceptions and stereotypes.
I want to speak to those experiences of people that are depreciated and unnamed by the standard media machine-defaults.
But how to make that without it being opaque? How to lead people in smoothly? So people get to share a game that's personal to them with friends to whom it's not so personal? That's a problem I can get behind.