anyway.



thread: 2012-02-11 : 3 Problems

On 2012-02-19, David Berg wrote:

I think there can be a tension between "deliver what I currently like about RPGs" and "minimize social footprint".  For example, the more convenient you make playing, the less you give an audience the "campaign experience" of an epic arc with well-known characters who everyone's deeply invested in.

On the other hand, if your favorite RPG is Fiasco, not a problem.

Actually, doesn't Fiasco solve these 3 problems?  It's a quick one-shot, the rules work, and it's about a genre that is popular without being over-done.  The main audience limit I see is the game's creative demands.



 

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