anyway.



thread: 2012-02-11 : 3 Problems

On 2012-02-20, David Berg wrote:

Ah!  Now I am properly oriented for this discussion.  Thanks.  That makes perfect sense to me.

These 3 problems are about reaching one's goals, with "reach non-RPGers!" merely being an example goal.

If I'm making a 100-hr game for people who like 100-hr games, my game's social footprint isn't a problem.  I just need to be realistic about the size of my audience.

Personally, whenever I'm tempted to try making a game that the people in my life would play, "you don't have to make up too much stuff" seems to be a prime requisite, which tends to lead me away from RPGs.  I'm not claiming "RPG for non-RPGers" is impossible, but designing a party game or board game strikes me as an easier way to reach that audience.

I do think it's interesting to look at what kinds of roleplay most people find least demanding, though.  It seems to me that "control one character, respond to situations by picking between discreet options, portrayal optional" tends to be pretty accessible.



 

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