anyway.



thread: 2012-02-22 : Aw Heck With It

On 2012-03-05, Vincent wrote:

If anybody's keeping score at home, I've totally set this project aside for other biz. I'll get back to it soon.

Keith:

1 & 4) Trauma games, let's say, are games where violent trauma to the PCs is a big part of the fun. Sitting down to play one is like sitting down to watch a horror flick: you should expect blood guts gore and fear. You should be looking forward to it!

It seems pretty likely to me that most trauma games are and will be quick-playing. When the idea is to throw the PCs into the meat grinder, for reals, I can't see many long-running games.

Trauma Games isn't a thing, like it's not an imprint or a game line or anything. "Trauma Games presents:" is just part of these couple games' titles. If anybody else feels like making a trauma game and calling it "Trauma Games presents: Oh My God the Volcano is Erupting!" or whatever, they totally should.

3) The reason is exactly this "trauma game" thing. I don't want to make bigger games out of them because I want to make a game where the whole point is, ghosts are going to murder you unless you can escape! I want to make a game where the whole point is, so you think you can kill a dragon? Good luck, brother! There's nothing else to these games, nothing larger they should branch into.

2) Ah, yes, something provoked it. I'm not quite ready to tell the story in public yet. Next time you see me, get a beer with me and I'll tell you in person.

John:

It's a good question. It's not a formal term, so ultimately we can use it however we want, but yeah, I do see a much closer design relationship between Murderous Ghosts and Apocalypse World than between Apocalypse World and Rock of Tahamaat. I'm not sure I can explain why.



 

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