thread: 2012-03-06 : Chad Underkoffler: Freelancing for RPGs

On 2012-03-07, Emily Dresner wrote:


Work for Hire contracts are a risk on both sides.  The RPG gaming business is flighty on the best of days and these contracts carry a large amount of uncertainty in the business transaction.  You, as a freelancer, need to make the same good judgments on who you work for that the employer makes about you.

Never build expectations you will pay your mortgage with a check from your freelance game writing.  On the other hand, don't let the worry the company you're writing for will go away tomorrow stop you from writing a few thousand words on spec.  Read your contract carefully before signing it, understand your responsibilities, ask questions before signing, and keep your expectations reasonable.


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