anyway.



thread: 2012-03-07 : Simon Rogers: Publisher POV

On 2012-03-09, David Berg wrote:

Thanks so much for explaining!  That's extremely clear, and it all makes sense to me.

You've answered all my questions, but I just want to make sure I'm interpreting your last sentence correctly: "In most cases, [art, layout, sales] is not worth my while," refers to product sales potential, correct?  The chance that any given RPG will sell enough to turn a net profit after expenses is a small, small chance—that's the relevant consideration, right?

Separately:

It's interesting to me that the work Pelgrane does on books includes illustrating a designer's system, but not writing it.  Do you have a process for art/layout that's more efficient than hiring freelance writers, or is it simply the fact that more system designers can write than can draw?

Has anyone ever approached you about handling printing and fulfillment for a game that was already illustrated and layed out?  Would you ever be interested in such an arrangement?

I hope this isn't veering too far off topic.  As someone who's done a bit of design, writing, layout, and illustration, I'm just trying to get a sense of how each of these jobs fits into the creator-publisher relationship.



 

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