thread: 2012-03-13 : Indie POV pt 2: Does It Pay?
On 2012-03-13, Meserach wrote:
Here's how I see it breaking down.
The equation for a freelancer:
$ per hour = $ per word (e.g. $0.06) * accepted words per hour
The equation for the self-publishing-creator-owner:
$ per hour = (game sales - unit costs - overheads) / total hours worked on games
Now to do this fairly, you have to make sure you're accounting for the fact that "hours worked on game" includes everything from the writing itself to editing and layout to marketing and time spent on product support. It also includes time lost on making games that don't work out. You also musn't forget overheads and unit costs sunk on projects that don't ever become profitable.