anyway.



thread: 2012-03-15 : Monster Mania Con

On 2012-03-15, Vincent wrote:

Meserach, I think that's a losing proposition! If you ask me, the best approach isn't to explain and sell roleplaying at all, it's to explain and sell the particular individual games.

For instance, Murderous Ghosts was easy to explain to people who didn't know what roleplaying was. "You're an explorer in an abandoned factory. You're the ghosts haunting the factory. If you escape, you win. If you murder her, you win." Nobody had any trouble with that at all. They were all perfectly comfortable with the idea of pretending to be these characters, unless we drew attention to the fact.

In the middle of day 1, we stopped asking people whether they were familiar with roleplaying, stopped using the word altogether. It was a misstep to bring it up.



 

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