anyway.



thread: 2012-03-15 : Monster Mania Con

On 2012-03-15, Alex F wrote:

From my point of view, I think no single item on either list is too much for a hypothetical non gamer.

I mean, I've run improv with adult and younger first timers and they will do all kinds of wacky stuff, given the procedures are unambiguous and aligned. Talk like a character, act like a character... These are things that people pull out as party games instead of charades. In my opinion, they don't present a general social barrier (different strokes for different folks, match.)

In my view, the trickiness is the framing of the activity and the combination of procedures called for.

Eg I say something that my character would, need to check permission that's ok, use a randomiser, update one or more documents, interpret it and act it out, *could* be a dire combo, where we're into the rpg patience arena. Or maybe that's fine! But I suspect with rare exceptions that what's at issue isn't a single feature but interlocking combos.

And while I think about it, a solution may also lie in thinking about combos, virtuous ones where steps reinforce, reward and make even easier to repeat the steps around them.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":