anyway.



thread: 2012-03-15 : Monster Mania Con

On 2012-03-19, Rafu wrote:

My answer to Matthijs: it's stealth rpg design, dude!

More precisely, I think it's about deconstructing the (thick and multi-layered) "rpg" construct to focus on the parts of it we personally believe to have value - while leaving the (subjectively) non-valuable parts aside. Then it's about packaging those valuable parts in such a way that we can reach out to people, that people embrace them.

I would certainly prefer to reclaim vocabulary such as "rpg" for myself and my work while doing the above, mind you... but I sure have to get rid of the subcultural baggage of "being gamers" if I hope to achieve anything: if renouncing a word or three is what it takes, I'm cool with that.



 

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