thread: 2012-03-15 : Monster Mania Con

On 2012-03-19, Chris Chinn wrote:

This weekend our normal game day got canceled because our GM was burned out from the workweek.  So instead, we played boardgames.

Someone invited one of their friends, and wanted them to experience a bit of roleplaying.  So I ran a very light Burning Wheel game, where we played out the downfall of a kingdom in Warring States Japan, within in an hour.

It was both shorter than the boardgames we played that night (D&D Wrath of Ashardalon, Settlers of Catan: Cities & Knights), and, though those were fun games, probably the most fun of the bunch.

That said, cutting the game to it's most sparse, was easy.  Figuring out if there's a way I can "teach" or proceduralize the techniques and skills necessary to keep the focus of each scene and conflict to the most interesting bits... that's tough.

Light, quick, sparse rules? We can do that.  The hard part is that so much of our games currently rely on the judgment and skill of the people playing to make interesting, fun, active scenes and conflict.


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