thread: 2012-03-13 : Indie POV pt 2: Does It Pay?
On 2012-03-20, Simon R wrote:
@Paolo It's the ever-green games we aim for - Call of Cthulhu; for us Trail of Cthulhu; Munchkin, and the top COP games.
@Vincent I suspect that most of us just don't notice, think about, or care how much time we're spending. I mean, even if it turned out to be unprofitable, it's not like I'd stop designing games. As though I could!
And this is a real thing. I was just engaging with you in the terms of your intial post. The very fact that considering pay per hour or effort is simply not an issue for COPs (or me) when producing games is the essence of this.
I look forward to the next thread.