thread: 2012-03-19 : If it isn't an RPG, is it still an RPG?
On 2012-03-20, Vincent wrote:
Jay: So there's the big question. Behind door #1: design games for horror movie fans. Put in the time and work - and risk - to create games they'll enjoy and somehow or other get them to give them a try. Behind door #2: stop screwing around and design games for gamers, like nature and the gods intended.
(I have a nutso thing to say about door #2, which is: the conventional rpg industry survives only insofar as it can create a constantly renewing, pretty high number of dissatisfied gamers. Designing a game for dissatisfied gamers is as close to an evergreen sure thing as you get. You've got the conventional rpg industry on your side.)
But anyway, door #1 and door #2 aren't mutually exclusive, except as my time is finite. It's a decision to make case by case, not once and for all.