thread: 2012-03-19 : If it isn't an RPG, is it still an RPG?
On 2012-03-21, Frank T wrote:
I'm thinking about the accessibility vs. sustainability issue. A certain complexity in game designs is not counterproductive procedures of play, but rather adds a depth that is necessary to make the game fun on a sustained basis and offer something to more skilled/ambitious players. For example, Skat, the most popular traditional German card game, which is played throughout Germany, by men and women, old and young, rich and poor, in pubs, at kitchen tables and on national tournaments alike: When you are learning it, you will suffer.
There are games that have a good sweet spot of easy access and emergent complexity. "Easy to learn, hard to master", as they say. I guess that's an important property your would want in your non-RPG RPG.