anyway.



thread: 2012-03-19 : If it isn't an RPG, is it still an RPG?

On 2012-03-21, Leftahead wrote:

Vx-Thanks for retracting that unsatisfied customers thing, it made ME feel fighty! : )

Julia: "Is it that in some corners of the internet, personal taste gets mistaken for canon?" I think you may have found a pretty good one-sentence review of every single Internet discussion anywhere ever, about anything.

I do know that at the store, we try pretty assiduously to avoid getting in the weeds on this stuff with customers. Werewolves is a 'party game' as far as we're concerned and we've never even thought to discuss whether it has RP elements or not. Certainly there's story-based board games like Arabian Nights that we have more fun with here when we introduce RP elements, but we don't lay that out for people asking us about it except in an abstract way.

Are you skeptical of the idea that the Holy Grail is a game that can simultaneously fully engage the people approaching gaming like a play and the people approaching it like sports?  Or is it not worth the aggravation to explicitly worry one way or the other and presume that a really well-designed RPG ought to do that as a default?

-Jim C



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":