On 2012-03-21, Frank T wrote:
@ Vincent: Yeah, that's something I like about role-playing, too. Not necessarily with the scariness, but with something that's imagined, right there and then, and shared, and totally gets under your skin. Interestingly, in my experience it is also something that many die-hard trad gamers dislike, and/or feel very uncomfortable about.
@ Chris: To make it look more game-y, you could use cards to print character stats/information and rules summaries on. Tokens for currency. A lot of artwork and colored dice. But then, that's expensive.