thread: 2012-03-19 : If it isn't an RPG, is it still an RPG?

On 2012-03-22, Simon C wrote:


Fair enough. I'm not dying in a ditch over it.

I think it's relevant to non-rpg rpgs, or at least to the idea of designing rpgs for a non-familiar audience, because competition is a tempting thing to introduce to your design to make a game familiar and straightfoward. Giving people a straightfoward thing to do "if you do this, you win!" makes the game easier to explain, maybe.

I think it's not a productive thing to include in a design if you also want the game to produce compelling fiction, for the reasons stated above, but we don't have to argue about that again.


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