anyway.



thread: 2012-03-19 : If it isn't an RPG, is it still an RPG?

On 2012-03-22, Simon C wrote:

Vincent,

Fair enough. I'm not dying in a ditch over it.

I think it's relevant to non-rpg rpgs, or at least to the idea of designing rpgs for a non-familiar audience, because competition is a tempting thing to introduce to your design to make a game familiar and straightfoward. Giving people a straightfoward thing to do "if you do this, you win!" makes the game easier to explain, maybe.

I think it's not a productive thing to include in a design if you also want the game to produce compelling fiction, for the reasons stated above, but we don't have to argue about that again.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":