anyway.



thread: 2012-03-27 : Indie POV pt 3: A Small Pep Talk

On 2012-03-28, Graham wrote:

See...

There is a thing about book design, though. How you should design your book to support your vision. How you should ignore what's gone before and go back to basics.

And, most most most importantly, how there's a trap in that idea of Making Your Game Look Professional, because it means Making Your Game Look Like Every Game Ever.

Also, game design, that's important too.



 

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