anyway.



thread: 2012-03-15 : Monster Mania Con

On 2012-03-29, Hans wrote:

"The hard part is that so much of our games currently rely on the judgment and skill of the people playing to make interesting, fun, active scenes and conflict."

But isn't that part of roleplaying? It's a skill that can be built and enjoyed, right?

I mean, if someone comes along and designs a game that doesn't require me to use or reward me for using these skills I've built up in the last few years, that's great! I'll do my best not to posture or play identity politics.

I'm not saying it can't be done, or shouldn't be, but is it cutting out something that's fundamental to roleplaying? Maybe, maybe not.



 

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