anyway.



thread: 2012-03-13 : Indie POV pt 2: Does It Pay?

On 2012-04-02, Elizabeth wrote:

Hey Luke,

That PS about digital games is really surprising to me. I have been working successfully in digital games on nothing but my indie RPG pedigree for about a year now. Every industry person I know now, and every panel I went to about "breaking into the industry" or person whose ear I bent about wanting to move into videogames told me that tabletop designers are solid choices for game balance (both XP progression and economy balance), their ability to abstract systems in easy to understand ways, and their writing.

I can't name the games I am currently on the design teams for (although one is going to be announced early next week), but I can say that my duties have been to flesh out new IP, assisting in mapping the overall progression of missions, writing over 600 quests for one game (and most of the quests in another), fine-tuning tutorial experiences and doing a first balance pass on economy and level progression for the lead designer to fine tune.

Between that and my personal RPG projects? which are specifically allowed by my contract? I'm grossing well over BWHQ annually.



 

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