anyway.



thread: 2012-03-27 : Indie POV pt 3: A Small Pep Talk

On 2012-04-05, Vincent wrote:

I'll say it even more strongly. There are things we tell ourselves and each other that are good for life happiness, but that aren't very good for designing and publishing successful games. When you're trying for success, not happiness, you have to set them aside.

One is: as designer-publisher, you choose what success means to you, nobody else.

Another is: all you have to do is design a game you're excited about yourself.



 

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