anyway.



thread: 2012-03-27 : Indie POV pt 3: A Small Pep Talk

On 2012-04-05, Jay Loomis wrote:

Vincent, what do you mean by success?

Seriously, if you don't define success as a business owner, how do you know what it looks like?

Let me put it in the form of a real-world: Who's more "successful", you or Luke?

I think that within the realm of indie RPGs, you are both regarded as successful designer-owners. You both have a good amount of visibility for your games. But, based on recent conversations here, Luke is barely breaking even, while you have done pretty well for yourself profit-wise, relatively speaking.

The difference in your two types of financial success suggests that you view success differently.
(As an aside, I intend this as a mostly hypothetical question. In no way do I want to spawn a debate about who?s more successful)

Also, success for a specific game and success as a creator-owner (a business) are two different things. You can build a successful business plan where success for a specific product is defined as getting visibility even if it doesn't make money. Successful businesses do that all the time.

All that being said, perhaps you merely mean that defining success at a low bar so you don't have to work hard is a cop-out. I'd go along with that.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":