anyway.



thread: 2012-03-27 : Indie POV pt 3: A Small Pep Talk

On 2012-04-05, Vincent wrote:

Maybe that's all I mean, yeah.

Luke and I sometimes do sit down together and compare our various ventures' successes and failures. We do it by establishing terms, like copies sold, overall profit, actual play threads, and product quality per cost. His games are more successful by some measures, mine by others.

We don't choose for ourselves what success means, though. If we're talking about product quality per cost, Luke's games are more successful than mine, and there's no "well I define success for myself, so mine are just as good" about it.

Being able to say "this new game I'm working on is a failure unless it's as beautiful per cost as one of Luke's," for instance, is extremely valuable. It shows me what I need to learn and where I need to work. It lets me see my game as a failure when it is one, and that's crucial to long-term success in any craft.



 

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