anyway.



thread: 2012-03-27 : Indie POV pt 3: A Small Pep Talk

On 2012-04-12, Frank T wrote:

You wanna know why BARBAREN! took two years longer to come out than it could have? Because I couldn't get over how the text was not yet perfect, with the benchmark being Dogs in the Vinyard. (Finally I settled for "good enough".)

If you want to talk about the success of Dogs, you cannot dismiss the superb writing. Which is not to say I disagree about the design, of course. But we are not only game designers, we are also writers and we need to be good at both.



 

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