anyway.



thread: 2012-03-27 : Indie POV pt 3: A Small Pep Talk

On 2012-04-12, David Berg wrote:

Moreno, gotcha.  I wonder if this speaks to the marketability of unique core mechanics that visibly drive momentary play?  As opposed to the complex web of systems it takes to parse most RPGs.  I like Sorcerer's dice mechanics, but I kinda doubt that seeing a Stamina roll would sell someone on the game.



 

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