thread: 2012-03-27 : Indie POV pt 3: A Small Pep Talk
On 2012-04-13, David Berg wrote:
Er, yeah, let me clarify again that I am not asking about audience appeal as an alternative to good design.
Let me phrase this differently. You talked about making AW to be Meg's favorite game, right? You designed it both to appeal to her tastes and to fit into her life. So, three questions:
1) Which comes first? The audience or the apocalyptica? Meg or the Maelstrom?
2) If the content/concept comes first, how do you then choose who you're designing for? Do you think in terms of "who would like this concept" at all?
3) If Meg was a bizarrely atypical gamer with tastes and lifestyle shared by few, would you expect a game designed for her to achieve success?